In-App Purchase Value Comparator

Compare in-app purchases side-by-side to determine which offers the best value. Enter details for up to three items to see cost per unit, cost per hour of enjoyment, and a composite value score.

Item 1

Item 2

Item 3

Results will appear here.

Formulas Used

Total Units = Units Received + Bonus Units

Cost Per Unit (CPU) = Price ÷ Total Units

Cost Per Hour (CPH) = Price ÷ Hours of Enjoyment

Unit Value Score (UVS) = Total Units ÷ Price  (units per dollar)

Hour Value Score (HVS) = Hours ÷ Price  (hours per dollar)

Composite Value Score (CVS) = [(UVS / max UVS) + (HVS / max HVS) + (Desire / 10)] ÷ 3 × 100

Each sub-score is normalised to [0, 1] relative to the best-performing item, then averaged and scaled to 100. A higher CVS indicates better overall value.

Assumptions & References

  • All prices are in USD; convert foreign currencies before entering.
  • "Units" refers to any in-game currency, gems, coins, or consumable items received.
  • "Hours of Enjoyment" is a subjective estimate of how long the purchase will meaningfully enhance gameplay.
  • "Personal Desire" (1–10) captures subjective preference and is weighted equally with unit and hour value.
  • Bonus units (e.g., limited-time offers) are added to base units before computing cost per unit.
  • The composite score uses equal weighting (1/3 each) for unit value, time value, and personal desire.
  • Reference: Consumer value frameworks adapted from Sweeney & Soutar (2001), Journal of Retailing, 77(2), 203–220.
  • Mobile IAP spending patterns: Sensor Tower & data.ai (formerly App Annie) industry reports.

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