Video Game Backlog Time Estimator

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Video Game Backlog Time Estimator

Estimate how many weeks, months, or years it will take to finish your video game backlog based on your library size, average game length, and how much you play each week.

Number of Unplayed Games in Backlog

Average Hours to Complete One Game (Main Story)

Tip: Use HowLongToBeat.com to find averages for your genres.

Hours You Play Per Week

Completion Rate (% of started games you actually finish)

Be honest — many players finish only 50–80% of games they start.

New Games Added to Backlog Per Month

Set to 0 if you plan to stop buying games until backlog is cleared.

Estimate Backlog Time

function vidCalc() { const resultDiv = document.getElementById('vid-result'); resultDiv.style.display = 'none'; resultDiv.innerHTML = '';

const numGames = parseFloat(document.getElementById('vid-num-games').value); const avgHours = parseFloat(document.getElementById('vid-avg-hours').value); const weeklyHours = parseFloat(document.getElementById('vid-weekly-hours').value); const completionRate = parseFloat(document.getElementById('vid-completion-rate').value); const newGamesMonth = parseFloat(document.getElementById('vid-new-games').value);

// --- Validation --- const errors = []; if (isNaN(numGames) || numGames 100) errors.push("Completion rate must be between 1 and 100."); if (isNaN(newGamesMonth) || newGamesMonth 0) { resultDiv.style.display = 'block'; resultDiv.innerHTML = 'Please fix the following:' + errors.map(e => '').join('') + ''; return; }

// --- Core Calculations --- // Effective games to finish = numGames * (completionRate / 100) const effectiveGames = numGames * (completionRate / 100);

// Total hours needed for current backlog const totalHoursBacklog = effectiveGames * avgHours;

// New games added per week (converted from monthly) const newGamesPerWeek = newGamesMonth / 4.345;

// Net hours added per week from new games (also adjusted by completion rate) const netNewHoursPerWeek = newGamesPerWeek * (completionRate / 100) * avgHours;

// Net hours cleared per week const netHoursPerWeek = weeklyHours - netNewHoursPerWeek;

let html = '';

if (netHoursPerWeek '; html += '⚠️ Your backlog is growing faster than you can clear it!'; html += 'At your current pace, you add approximately ' + weeklyGrowthHours.toFixed(1) + ' net hours of backlog every week.'; html += 'To make progress, either play more hours per week, add fewer new games, or lower your average game length target.'; html += '';

// Still show current stats html += ''; html += 'Current Backlog Stats:'; html += '• Effective games to finish: ' + effectiveGames.toFixed(1) + ' games'; html += '• Total hours in backlog: ' + totalHoursBacklog.toFixed(0) + ' hours'; html += '• Hours played per week: ' + weeklyHours.toFixed(1) + ' hrs/week'; html += '• Hours added per week (new games): ' + netNewHoursPerWeek.toFixed(1) + ' hrs/week';

resultDiv.style.display = 'block'; resultDiv.innerHTML = html; return; }

// Weeks to clear backlog const weeksToFinish = totalHoursBacklog / netHoursPerWeek; const monthsToFinish = weeksToFinish / 4.345; const yearsToFinish = weeksToFinish / 52.18;

// Games finished per week const gamesPerWeek = weeklyHours / avgHours; const gamesPerMonth = gamesPerWeek * 4.345;

// Finish date estimate const finishDate = new Date(); finishDate.setDate(finishDate.getDate() + Math.round(weeksToFinish * 7)); const dateOptions = { year: 'numeric', month: 'long', day: 'numeric' }; const finishDateStr = finishDate.toLocaleDateString(undefined, dateOptions);

// Time display logic let timeDisplay = ''; if (weeksToFinish '; html += 'Projected finish date: ' + finishDateStr + '';

html += 'Backlog Summary:'; html += '• Games in backlog: ' + numGames + ''; html += '• Effective games to finish (at ' + completionRate + '% completion): ' + effectiveGames.toFixed(1) + ''; html += '• Total backlog hours: ' + totalHoursBacklog.toFixed(0) + ' hours'; html += ' (' + totalDaysOfGaming.toFixed(1) + ' continuous days of gaming)'; html += '• Net hours cleared per week: ' + netHoursPerWeek.toFixed(1) + ' hrs/week';

html += 'Your Pace:'; html += '• Games finished per week: ' + gamesPerWeek.toFixed(2) + ''; html += '• Games finished per month: ' + gamesPerMonth.toFixed(1) + '';

if (newGamesMonth > 0) { const netGamesPerMonth = gamesPerMonth - newGamesMonth * (completionRate / 100); html += '• New games added per month: ' + newGamesMonth.toFixed(1) + ''; html += '• Net backlog reduction per month: ' + netGamesPerMonth.toFixed(1) + ' games'; }

html += 'Scenarios:';

// Scenario: play 5 more hours/week const extraHours = 5; const fasterNet = netHoursPerWeek + extraHours; const fasterWeeks = totalHoursBacklog / fasterNet; const fasterMonths = fasterWeeks / 4.345; const timeSavedWeeks = weeksToFinish - fasterWeeks; const timeSavedMonths = timeSavedWeeks / 4.345; html += '• Playing ' + extraHours + ' more hrs/week would finish backlog in ' + (fasterMonths ';

// Scenario: no new games if (newGamesMonth > 0) { const noNewNet = weeklyHours; const noNewWeeks = totalHoursBacklog / noNewNet; const noNewMonths = noNewWeeks / 4.345; const savedWeeks2 = weeksToFinish - noNewWeeks; const savedMonths2 = savedWeeks2 / 4.345; html += '• Buying no new games would finish backlog in ' + (noNewMonths '; }

// Scenario: only main story (assume 30% shorter if avg is custom) const shorterAvg = avgHours * 0.7; const shorterTotal = effectiveGames * shorterAvg; const shorterWeeks = shorterTotal / netHoursPerWeek; const shorterMonths = shorterWeeks / 4.345; html += '• Playing only main story (30% shorter avg) would finish in ' + (shorterMonths ';

resultDiv.style.display = 'block'; resultDiv.innerHTML = html; }

#### Formula

Effective Games = Backlog Games × (Completion Rate / 100) Total Backlog Hours = Effective Games × Average Hours per Game Net Hours Added/Week = (New Games/Month ÷ 4.345) × (Completion Rate / 100) × Avg Hours Net Hours Cleared/Week = Weekly Play Hours − Net Hours Added/Week Weeks to Finish = Total Backlog Hours ÷ Net Hours Cleared/Week Months to Finish = Weeks to Finish ÷ 4.345 Years to Finish = Weeks to Finish ÷ 52.18

#### Assumptions & References

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